![]() The issue introduced (or at least worsened) in 1.32 was that the AI deletes many of its forts, and seldom builds new. ![]() Our goal is to have a public beta for 1.33, which could help a lot with early feedback and time to address it before the final release. Because of the large number of changes, some new AI issues will probably slip through this time as well. For 1.33, we have not only addressed those issues, but done a range of further AI fixes/improvements as well. Two of those in particular (advisors and forts) were too complex to make it into any of the hotfixes. Our last major update, we shipped some AI improvements, but a few new issues slipped through as well. At the end I’ll also mention some minor but impactful changes to the rules of land combat. Today I’ll talk about some of the many AI updates coming in the next patch, 1.33.
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